The New Talent System, What Do You Need To Know

by | Sep 13, 2022 | Guides | 0 comments

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It has been revealed that the Project NEXT update will include the new Mobile Legends: Bang Bang Talent System and will be available sometime this September. The update gives gamers a whole new gameplay experience by overhauling the emblem system. The new MLBB Talent System may also change the meta because it gives players new tools to learn and master. The complete details of each skill that will shortly be added to the game are still a secret, according to Moonton. Players now get a preview of what to expect when the Project NEXT upgrade debuts on MLBB’s normal server thanks to data miners.

In contrast to the game’s present Emblem System, MLBB’s new Talent System gives players a wide range of personalization possibilities. These talents are not restricted to the use of a single Emblem but are available to all heroes without restrictions.

Depending on the player’s preferences, tier one talents only offer the most fundamental attributes. But the second and third tiers offer a variety of effects that could significantly impact a hero’s gameplay.

The talent system will be released alongside the Gusion and Lesley rework.

Here is a brief description of what each talent can do;

Tier 2 Talent System

  • Homeward Bound – When equipped, this talent refills a hero’s HP and Mana pool after recalling back to base and then gains bonus movement speed.
  • Deadly Dart – When the hero equipped with this talent activates a mobility skill such as a dash, its next basic attack would be increased for a few seconds.
  • Vampiric Touch – Every three seconds, a hero’s basic attack against an enemy hero with a higher HP percentage restores a percentage of max HP.
  • Chrono Master – Upon reaching 20% cooldown reduction, gain a bonus of 5% extra Cooldown Reduction and Max Cooldown Reduction.
  • Blessed Fortress – A hero equipped with this talent gains bonus Physical and Magical defense for each enemy hero nearby.
  • Giant Slayer – Damage against an enemy with a higher HP percentage is increased.
  • Wilderness Blessing – Movement Speed in the Jungle and River is increased when out of combat.
  • Fortune Finder – Receive bonus bounty gold after four minutes. Each death postpones the timer by 15 seconds. This bonus does not reset and can only activate once per match.
  • Perpetual Presence – Every one minute alive before the next death reduces the next respawn timer.
  • Seasoned hunter – Damage against Lord, Turtle, and Turrets is increased.
  • Essence Reaper – Each minion kill restores a percentage of HP.
  • Bargain Hunter – Equipment can be purchased for 95% of the original price.
  • Weapons Master – Physical attack and Magic Power gained from equipment are increased.
  • Spell Master – Battle spell cooldowns are reduced.
  • Eternal Bloodlust – Each hero kill grants an extra spell revamp capped at 12%.
  • Unbending Will – Every percentage of HP lost grants bonus damage capped at 10%.

Tier 3 Talent System

  • Battle Frenzy – Dealing damage to heroes grants bonus physical and magical lifesteal for six seconds up to eighth stacks. Damage is also increased at max stacks.
  • Cosmic Blitz – Every 15 seconds, the next skill against an enemy summons a mana meteor that deals magic damage after a short delay.
  • Arcane Furor – Upon taking heavy damage from enemy heroes, and releases a shockwave that reduces nearby enemies’ movement speed and attack speed. This talent has a three-second cooldown.
  • Temporal Reign – Every 20 seconds, the next ultimate cast reduces regular skills’ cooldowns.
  • Quantum Charge – Every 10 seconds, the next basic attack’s range is increased. Upon landing a hit, the hero gains bonus movement speed and restores HP based on its Physical attack.
  • Immortal Fury – Every five seconds, the next skill deals a percentage of the target’s HP as bonus Magic Damage and restores a percentage of Mana and HP on hit.
  • Glorious Dominion – Every eight seconds, the next crowd control ability hit on an enemy restores a percentage of max HP and grants bonus Physical and Magic defense for three seconds
  • Death Alliance – Every six seconds, the next attack against an enemy hero increases allied heroes’ damage to the affected enemy hero.
  • Master Assassin – When there is only one enemy hero nearby, damage against that hero is increased.
  • Concussive Blast – Every 15 seconds, the next basic attack deals bonus Magic Damage to nearby enemies after a brief delay.
  • Killing Spree – Each Hero kill restores a percentage of HP instantly and more in the next three seconds. The hero also gains bonus movement speed for the duration.
  • Coin Collector – Every four seconds, the next track against an enemy hero grants bonus gold capped at 1,200 gold.
  • Fatal Snare – Basic Attacks have a chance to reduce enemies’ movement speed.
  • Lethal Ignition – Dealing damage greater than a percentage of the enemy hero’s max HP three times within five seconds sets them on fire dealing adaptive damage.

Both newly created talents and talents from the previous system will be included in the new talents. Recent information from the advanced server indicates that emblems like Concussive Blast and Killing Spree will be returning. At the same time, new talents are being introduced, such as Cosmic Blitz, which summons a meteor after each skill, and Fatal Snare, which slows enemy movement speed with basic attacks.

Last but not least, Talent Essence will be the game’s new resource, taking the place of Magic Dust and Emblem Fragments.

Players who have maxed out their emblem sets won’t have wasted their time or money, according to Moonton. All battle points, tickets, fragments, and magic dust used in earlier upgrades will be converted to talent essence after the update launches next month.

Players will then be able to permanently unlock talents using the talent activation function for a minimal amount of talent essence.

The objective is to increase player accessibility to the system. Obtaining sufficient shards or magic dust to properly enhance each emblem has historically proven difficult.

In addition, the entire interface will be revamped to give it a more up-to-date, visual upgrade.

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